This lecture for "gymnasiale Oberstufe" only will take a closer look on the development and importance of video games.

Free admission, please register.

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Studying Video Games: Culture, Technology, Ideology

Master Class for Students / Free admission / Please register: bibliothek@amerikahaus.de

Video games are arguably the most pervasive and successful entertainment medium of our time, with the global games industry routinely outdoing the film industry in financial terms. Video games have also developed into an important cultural force especially in the twenty-first century, as gaming is no longer a subcultural but a general phenomenon that is not restricted to any particular age, gender, class, or other identity category.


This seminar approaches this vast field from a variety of perspectives, exploring historical and technological developments, contemporary cultural and ideological implications, and academic approaches under the interdisciplinary label of Game Studies.


We will discuss basic conceptual issues (such as the tension between gameplay and narrative) as well as numerous concrete examples of games, and we will consider the economic and ecological aspects of the gaming industry as much as the ethics of gamer culture. All in all, the goal is to show—in theory and by example—how to study video games, and to what end.

Appropriate for an interactive medium, the lecture is conceived to invite ample space for discussion amongst the participants. It seeks to address those who have never played a video game as much as avid gamers. 


Speaker: Prof. Dr. Sascha Pöhlmann, University of Konstanz


Organizer:  Bavarian Center for Transatlantic Relations


Contact: Sarah Martin



(Photo: © Nikita Kachanovsky_unsplash.com)



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